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CPS-NG update

Started by pierre, Aug 14, 2023, 11:49 AM

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pierre

Hello Captain's

CPS-NG has been updated to build 1269 today. (See 'Flightsim.to')

Changelog:
  • Added V1 dry/wet, Vr and V2 into data exported to X-Plane. (On Gaston Reif request).

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Pierre
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smati

#1
Good morning,
AWESOME !!! Thank you very much for this update. Indeed, the gears did not match which was frustrating.
I'm going to test this tomorrow.
Have a nice day

smati

#2
Hello Pierre,
I just installed the new update. However, in the PDF, in the coordinates, after the last progress 8-->9, the following progress: 9-->1. Is it this? Because if so, maybe then this is the reason why the plane deviated from its route (for the before last update) after point 9 because on the before last update, the pdf indicated: 8 -->9 and then 1-->2?
What do you think?

pierre

The update is correct and match with real INS behavior.
When WPT 9 is overflown the next one is WPT 1.
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pierre

Here is a real INS manual extract to confirm my previous message.

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smati

Thank you very much.

pierre

Hello Captain's

Following the request of our member, janponce, CPS-NG will be soon updated with the Active Sky for P3D up to version 5 compatiblity.

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Pierre

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smati

Good morning,
Please, would Visual XP be compatible as asxp, knowing that VisualXP Live Weather is based on satellite and NOAA sources? Thank you in advance

pierre

Hi Smati,

I don't know Visual XP, but if it has an API to export data, may be I can make something.
Let me know...

All the bests,
Pierre
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smati

Hello Pierre, I just wrote to the developer to ask him because I don't know. There is no indication of an API.

pierre

Hi Smati,

Ok, stand by...
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pierre

#11
Hi Captain's,

A new CPS-NG update is available on Fightsim.to and X-Plane.to.

CPS-NG Build 1274 Change log
  • Improved BA ATOW < PLTOW V1, Vr, Theta2 calculation.
  • Added 2K zoom 150% screen resolution compatiblity.
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